Final Fantasy 8 Pc Download Full Version

This is the PC port of Final Fantasy VIII, which found great success. This time, Square didn't wait a year to release a PC version: it has been naught but 4. Of Eden, the most powerful Guardian Force in the game, takes a full 76 seconds.

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Game Information

Official NameFinal Fantasy VIII
VersionFull Game
File UploadTorrent
Developer (s)Square
Publisher (s)Square
Director (s)Yoshinori Kitase
Producer (s)Shinji Hashimoto
Designer (s)Yoshinori Kitase
Programmer (s)Ken Narita
Artist (s)Yusuke Naora
Writer (s)Kazushige Nojima (script)
Composer (s)Nobuo Uematsu
Platform (s)Microsoft Windows, PC
Release date (s)February 11, 1999
Genre (s)Role-playing
Mode (s)Single-player

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Overview

Final Fantasy 8 Full PC Game Overview

Final Fantasy 8 download free. full Game (ファイナルファンタジーVIII Fainaru Fantajī Eito?) is a 1999 role-playing video game developed and published by Square (now Square Enix). It is the eighth major installment in the Final Fantasy series. The game was the series' second 3D installment and the first to consistently use realistically proportioned characters, and introduced a new magic system to the Final Fantasy franchise which removed magic point-based spell-casting. Set on an unnamed fantasy world with science fiction elements, the game follows the story of a group of young mercenaries, led by Squall Leonhart, who are part of an organization named SeeD. Initially traveling to different countries to stop the sorceress Edea, their goal changes to stop a sorceress from the future named Ultimecia from compressing time.

The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII. It was produced by Shinji Hashimoto, and directed by Yoshinori Kitase. The music was scored by regular series composer Nobuo Uematsu, and in a series first a vocal piece was written as the game's theme, «Eyes on Me», performed by Faye Wong. The game was positively received by critics, who praised the originality and scope of the game. It was voted the 22nd-best game of all time in 2006 by readers of the Japanese magazine Famitsu. The game was a commercial success; thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time until Final Fantasy XIII, a multi-platform release. The game shipped 8.15 million copies worldwide by March 31, 2003. Originally for the PlayStation, it was later ported to Windows-based personal computers and became available on PlayStation Network as a PSone Classics title in 2009. Final Fantasy 8 Free Download.

Gameplay

Like previous games in the Final Fantasy series, Final Fantasy VIII consists of three main modes of play: the world map, field map, and battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called «Triple Triad». Final Fantasy 8 Free Download PC Game

Junction system

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Final Fantasy VIII uses a battle system based on summon-able monsters called «Guardian Forces», abbreviated in-game as «GF.» Assigning («junctioning») a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to summon the junctioned GF and have it perform an action), Item and Draw (to draw magic spells from an enemy and store it, or immediately cast in battle). While previous Final Fantasy titles provided each character with a limited pool of magic points that were consumed by each spell, in Final Fantasy VIII, spells are acquired («drawn») either from enemies in battle, Draw Points distributed throughout the game's environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force.[1] The junction system's flexibility affords the player a wide range of customization options.

The use of summoned creatures for anything other than a single devastating attack during battle was a significant departure for the Final Fantasy series. The junction system also acts as a substitute for armor and accessories used in previous titles to enhance the characters' statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break. Final Fantasy 8 Download Torrent.

Limit breaks

Characters in Final Fantasy VIII have unique special attacks called «Limit Breaks», as in Final Fantasy VII. While the Limit Breaks in Final Fantasy VII are triggered after sufficient damage has been received, in Final Fantasy VIII, the availability of Limit Breaks depends on a character's current health—a Limit Break is more likely to be available to a character with low health. The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI, as they are randomly triggered when a character's health falls below a certain level and his or her Hit Points are in yellow instead of white.[3]

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Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the resulting attack's potency.[4]

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Final Fantasy VIII used an experience point and level system quite different from previous games in the series. While EXP is awarded after battling and defeating enemies, who are predominantly encountered randomly, and contribute to the continued strengthening and level-gaining of the characters, here the similarity ends. While levels in previous games required ever-increasing amounts of EXP to surmount (e.g., getting to level 2 might require 200 experience points, level 3 might require 400, etc.), characters in Final Fantasy VIII gain a level after accumulating 1000 points. The enemies' levels around the world, furthermore, scales depending on the average level of the active party, as opposed to most RPGs where enemies from previously-visited locations in the game are often weak and easily defeated; however, some enemies do not receive level-scaling, and remain at static levels. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain. Bosses do not give any EXP, but do give significant amounts of AP.

In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. Code geass r1 ita download torrent. When a Guardian Force has learned an ability, that ability becomes available for any character that junctions the GF or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely and use additional battle commands. Final Fantasy 8 for PC.


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REINSTALL

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. Today, Andy brushes up on his Triple Triad skills and revisits the vivid world of Final Fantasy VIII.

Final Fantasy VIII is 20 years old today. Here's Andy's piece revisiting the PC version from 2014.

Every morning before school I’d play Triple Triad. The repetitive bong-abong- a-bong of the music—Nobuo Uematsu’s ‘Shuffle or Boogie’—was as much a part of my morning routine as getting dressed and eating cereal.

Triple Triad is a fiendishly addictive grid-based card game, and I was obsessed. Not just with the game itself, but with building my collection of rare cards. The only reason I spent countless frustrating hours trying to beat Ultima Weapon, the game’s second most difficult boss, was to get the Eden card it drops.

Most minigames are throwaway distractions, but Triple Triad is not only a fun, strategic card game, but also attached to a series of brilliant sidequests. There’s the Card Club, a group of skilled players whose identities you have to reveal, and who hold some of the game’s rarest cards. There’s the PuPu card, which involves destroying a UFO and feeding a tiny blue alien elixirs. And, of course, the Queen of Cards, who can be manipulated to spread different game-altering rules around the world. I spent as much time playing Triple Triad and completing these quests as I did playing the main game.

I remember reluctantly losing my Ifrit card to General Caraway to get the Rinoa card. I remember playing Zell’s mum about 50 times until she finally played her son’s card. I remember the sheer terror of the ‘all’ rule spreading, which gives your entire hand to your opponent if you lose. There have been a lot of great minigames—pazaak in Knights of the Old Republic, Resident Evil 4’s Mercenaries mode, chocobo racing in Final Fantasy VII—but none of them have captured my imagination quite like Triple Triad.

So I decided to play Final Fantasy VIII again, almost a decade after the first time I finished it. It’s by no means the best game in the series, and it has a lot of problems, but I’m surprised by how well it still holds up – and Triple Triad is every bit as compelling as it was 14 years ago. The game’s backgrounds, which were designed to be viewed at 256x224 on a CRT television, don’t look great on modern monitors, but that distinct atmosphere, which is notably darker than previous games, is still there thanks to the strong art direction and Uematsu’s evocative score, which is one of his best.

However, if you’re going to follow in my footsteps, do yourself a favour and install a mod that makes the music sound like the original PlayStation version. You can find one here. The MIDI sounds are all wrong on PC—both the original version and last year’s re-release—and it sounds horribly cheap. As Ross Atherton put it in our original review back in issue 79, it’s “like being followed around by an over-enthusiastic Bontempi organist.” Modern eyes might weep at the sight of the game’s low-res visuals, even with sharper fonts and character models in the 2013 version, but seriously: get past it. You’ll stop caring once you’re sufficiently lost in the story, and you’ll be missing out on one of the best RPGs on PC if you don’t.

Let’s talk about junctioning. People hated this, and it’s easily exploited to make your characters overpowered, but it’s such a brilliant idea. Unlike previous Final Fantasy games where, if equipped, you can cast a spell endlessly until your MP was drained, VIII adds a limit of 100 and has no MP bar whatsoever. The twist is, you can ‘junction’ spells to your character to boost their stats. Say you have 100 fire spells junctioned to Squall’s attack. He’d get a huge melee boost, as well as fire elemental damage, but if you started casting your stockpile, the effects would be steadily weakened.

You can junction spells to pretty much every major stat, including HP, which lets you create some interesting character builds by doling out different spells to your party. Compared to Final Fantasy VII’s elegant materia system it seems overcomplicated and bloated – not helped by slow, tedious, text-based tutorials—but give it some time and it becomes increasingly rewarding as your collection of magic increases. VIII also adds some real-time elements to the series’ trademark turn-based battles, allowing you to fire Squall’s ridiculousbut- cool-looking ‘gunblade’ by hitting a button just as he attacks.

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Squall is the archetypal Final Fantasy hero: a surly teenager with a big sword and a fringe. He’s a deeply unremarkable character, but the colourful supporting cast prop him up. There’s hyperactive brawler Zell who’s obsessed with hotdogs, which always seem to run out whenever he gets to the front of the lunch queue. Irvine is a cocky cowboy sniper who hits relentlessly on the girls in the party, but never succeeds. The initially mysterious Laguna’s awkward relationship with Julia is genuinely sweet. Both Tetsuya Nomura’s designs and the script do a good job of fleshing the cast out, even if they aren’t among the series’ all-time best.

The game is big on saccharine melodrama, and the story is like a soap opera at times, but it has a sense of humour too, and is often surprisingly funny. This was when the Final Fantasy series’ mix of pathos and comedy was at its peak, which it sadly seems to have lost in recent years. The story arc seriously loses it towards the end, but there are enough great moments to make up for it: the occupation of Timber, the desert prison escape, the assassination attempt, the Laguna flashbacks. It’s also fairly open, giving you the freedom to explore the world map and complete sidequests at your leisure.

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On purely technical terms, Final Fantasy VIII has not aged well at all. It’s an ugly game. But it’s over a decade old, so give it a break. I’m about 40 hours into my replay now, and I’m still totally engaged by it. Yes, my Triple Triad obsession is back, and the bong-a-bong of ‘Shuffle or Boogie’ has once again become part of my daily routine.